{"id":520,"date":"2018-02-15T11:58:42","date_gmt":"2018-02-15T15:58:42","guid":{"rendered":"http:\/\/betterrealities.com\/?p=520"},"modified":"2018-02-15T12:16:52","modified_gmt":"2018-02-15T16:16:52","slug":"the-job-matrix","status":"publish","type":"post","link":"http:\/\/betterrealities.com\/?p=520","title":{"rendered":"The Job Matrix"},"content":{"rendered":"<p>One of the advantages of publishing and consulting is that you get to see how a lot of different people go about design.\u00a0 I&#8217;ve worked with a couple dozen studios in my career, and no two of them approached design in exactly the same way.\u00a0 Roles are different; tools are different; expectations are different; processes are different.\u00a0 There are as many languages of design as there are design communities, and each studio in its own way has to define what &#8220;good&#8221; looks like and how it is different from &#8220;bad&#8221;.\u00a0 At the same time, there are common, fundamental problems that every studio faces and has to address.\u00a0 One common design management problem is defining what progression means for a designer &#8211; how are senior designers different from juniors, and how do you know when someone is ready for a promotion?\u00a0 The common answer to this is &#8220;I know it when I see it&#8221;,\u00a0 but let me propose that there is a less naive approach available.<\/p>\n<p>Now, much like a taxonomy of design, there is more value in the tool for the person doing the work of developing it than there is to any potential audience.\u00a0 There is no universal taxonomy worth the weight of implementing, but investigating your own system of knowledge analytically can provide valuable insights.\u00a0 Similarly, the Job Matrix is a tool for thinking through this problem, not a set of answers.\u00a0 It will be much more valuable for you to develop your own definitions within your own context than to try to apply someone else&#8217;s.\u00a0 I&#8217;m happy to share what I&#8217;ve come up with as an example, but no one should mistake this for gospel.<\/p>\n<figure id=\"attachment_525\" aria-describedby=\"caption-attachment-525\" style=\"width: 639px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" class=\"size-full wp-image-525\" src=\"http:\/\/betterrealities.com\/wp-content\/uploads\/2018\/02\/Matrix.png\" alt=\"\" width=\"639\" height=\"330\" srcset=\"http:\/\/betterrealities.com\/wp-content\/uploads\/2018\/02\/Matrix.png 639w, http:\/\/betterrealities.com\/wp-content\/uploads\/2018\/02\/Matrix-300x155.png 300w\" sizes=\"(max-width: 639px) 100vw, 639px\" \/><figcaption id=\"caption-attachment-525\" class=\"wp-caption-text\">Preview<\/figcaption><\/figure>\n<p><a href=\"http:\/\/betterrealities.com\/wp-content\/uploads\/2018\/02\/Design-Team-Job-Matrix.xlsx\">Design Team Job Matrix<\/a><\/p>\n<p>Basically, if you can take each level of design role and break out all of the things they are responsible for, what&#8217;s expected of them, how they interact with the team, get approvals, etc., then you can create a &#8220;ladder&#8221; of behaviors and expectations that reaches from your basic, entry-level designer up to your studio design director.\u00a0 There are a couple of things that are important to do in this process to make it work.\u00a0 First, you must make meaningful distinctions between the roles; the language is arbitrary.\u00a0 What &#8220;basic skills&#8221; means vs. &#8220;intermediate skills&#8221; is something that you will need to work out with your team, but there have to be distinctions between the roles that map to meaningful behaviors that can be monitored and documented.\u00a0 Second, you need to cover as many of the areas on which designers will be evaluated at performance review time as you can; decoupling career progression from performance evaluation is a recipe for endless headaches.<\/p>\n<p>It&#8217;s useful to take a first stab at coming up with something like this on your own.\u00a0 It takes some time to figure out the right categories, level of detail, etc.\u00a0 However, this is only ever the beginning.\u00a0 Where this tool really starts to matter is when you talk about it with your team.\u00a0 This is essential; every member of your team should understand exactly where they fit in the matrix, what they need to do to &#8220;level up&#8221; to the next role, and how they can demonstrate those behaviors within the context of their current project.\u00a0 You need to have this conversation with them one-on-one, in private, so that you can address any discrepancies they might have between their self-perception and your evaluation of them, but also so that you can candidly discuss what each of these terms mean in your particular context.<\/p>\n<p>This is a great forcing function as a team leader, as it makes you really think through each of your designers, where their strengths, weaknesses, and opportunities for improvement are.\u00a0 Ideally, it pushes you to think about how you are going to grow each of them &#8211; what kind of opportunities, coaching, training they might need.\u00a0 But, it also forces you to be really honest with your team about where they are, how they are performing, what is expected of them, and what doing better looks like.\u00a0 These are things we should always be doing as leaders, but it can be easy to avoid the uncomfortable conversation with someone who is not excelling.<\/p>\n<p>Don&#8217;t be surprised if you end up going through a lot of iterations.\u00a0 As you talk with your team, areas are going to come up that you didn&#8217;t anticipate, or definitions will shift for certain terms.\u00a0 Again, the process is more important than the end-point.\u00a0 By working through the categories, you will develop a common understanding within your studio of design practice, roles, and responsibilities.\u00a0 Incidentally, once you are done, it also fairly easily gets re-composed into job listings, but that&#8217;s just whipped cream on top.<\/p>\n<p>One side-note, in my matrix, I&#8217;ve divided the career progression path from Sr. Designer\/Lead Designer on into two parallel tracks: one for individual contributors and one for team management.\u00a0 As discussed <a href=\"http:\/\/betterrealities.com\/?p=225\">here<\/a>, promoting great IC&#8217;s into management can be disastrous, and the best way around this is to provide advancement without requiring management.\u00a0 However, the base reality is that managers tend to get paid more, which is reflected in the salary numbers at the bottom (again, don&#8217;t take these as gospel; salary figures vary highly by region).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the advantages of publishing and consulting is that you get to see how a lot of different people go about design.\u00a0 I&#8217;ve worked with a couple dozen studios in my career, and no two of them approached design in exactly the same way.\u00a0 Roles are different; tools are different; expectations are different; processes &hellip; <a href=\"http:\/\/betterrealities.com\/?p=520\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">The Job Matrix<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[15,3],"tags":[],"_links":{"self":[{"href":"http:\/\/betterrealities.com\/index.php?rest_route=\/wp\/v2\/posts\/520"}],"collection":[{"href":"http:\/\/betterrealities.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/betterrealities.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/betterrealities.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/betterrealities.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=520"}],"version-history":[{"count":4,"href":"http:\/\/betterrealities.com\/index.php?rest_route=\/wp\/v2\/posts\/520\/revisions"}],"predecessor-version":[{"id":532,"href":"http:\/\/betterrealities.com\/index.php?rest_route=\/wp\/v2\/posts\/520\/revisions\/532"}],"wp:attachment":[{"href":"http:\/\/betterrealities.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/betterrealities.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=520"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/betterrealities.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}